-Magic Bonus: Now gives 10 bonus per point starting at 21 and ending at 64, after that it gives 2 points per point maxing out at 400 at 99.-Dexterity Bonus: Now gives 10 bonus per point starting at 21 and ending at 64, after that it gives 2 points per point maxing out at 400 at 99.-Strength Bonus: Now gives 10 bonus per point starting at 21 and ending at 64, after that it gives 2 points per point maxing out at 400 at 99.-Vitality: Now gives 5 equip load per point spent starting at 90, maxing out at 175 at 99.
-Endurance: Now gives 5 stamina per point spent starting at 49, maxing out at 400 stamina at 99.-Vigor: Now gives 50hp per point spent, maxing out at 5900hp at 99.(The following is an in depth look at changes for min/max players).-Increased effects from stat points going up to 99 to make each point spent more valuable.-Ring of Thorns +1: Has a 70% chance of counter-attacking when damage is taken.-Ring of Steel Protection +1: Increases physical defense by 100.-Symbol of Avarice: Fallen foes yield 30% more souls.-Covetous Silver Serpent Ring +1: Fallen foes yield 30% more souls.-Lingering Dragoncrest Ring +1: Extends the length of a spells effect by 40%.-Clear Bluestone Ring +1: Increases casting speed by 55%.-Southern Ritual Band +1: Gives three attunement slots.-Ring of Blades +1: Increases physical damage with all weapons by 50.
-Chloranthy Ring +1: Increases stamina recovery rate by 25%.-Royal Soldier's Ring +1: Increases maximum equipment load by 20%.(A max of 480hp can be regained on each enemy kill if all 6 items are worn) This effect stacks with each individual piece of the Charred Loyce Set, as well as the Loyce Set, and Ring of the Evil Eye and Wicked Eye Greatshield. - Charred Loyce Set: Absorbs 80 HP from each defeated foe.-Ring of the Evil Eye+1: Wearer gains 80 per enemy killed.-Ring of the Evil Eye: Wearer gains 50 per enemy killed.-Wicked Eye Greatshield: Wearer gains 80 per enemy killed.-Crown of the Sunken King: Elisabeth Mushroom effect.-Crown of the Ivory King: Bright Bug effect.-Gave new effects to the following items (Note: these effects are not reflected in the item text).-The increased stats will now show up in the stats window once 99 in that stat is achieved.-Slightly increased Player backwards dodge distance, and roll speed.-Updated NPC Enemy stats to make them tougher encounters.-Adjusted Movement speed of several Enemies.-Increased Mid to Late game Enemies to have slightly more health.-Special effects cost weapon durability to use, bring repair powder.-Since this damage is physical, it is only reduced by enemy physical defense.-All of these special effects are physical damage and are buffed by ring of blades or sacred oath.-Special effects scale with weapon upgrades.-Special effects are on the 2nd attack of the R2 for 1H and 1st and 2nd attack 2H combo of great weapons.-Special effects are on the 2nd attack of the R2 for 1H and 2H combo of fast weapons.-Added Spell Effects to all Melee Weapons, Each special effect is tied to 1H R2 and 2H R2.